Hello everyone! I have been studying the use of Unreal Engine's PCG biome recently. I have always used Houdini for procedural generation. This is my first time using Unreal Engine's PCG framework to make procedural biomes. This time I also tried multiple lighting effects in the environment and used data layers to switch between multiple lights.I learned a lot in the process. I hope you like it!
Wind effect of leaves - Overcast
PCG Demo
River Detail
River MaterialFoam
Process